Summary
Starfieldhas finally been released, and it seems to have cemented itself as one of the best sci-fi RPGs of recent years. Exploring a new genre is always a risky endeavor, especially after 25 years of doing the same thing, but Bethesda has crafted an incredible journey through the stars that players will likely not soon forget.While that all sounds great,Starfieldalso seems to have a few quirks that Bethesda fans will know all too well.
Bethesda has made a name for itself with its RPG formulathrough bothThe Elder ScrollsandFallout. Players usually know what to expect from the studio whenever a new game comes out. However, Xbox Game Pass has opened upStarfieldto a whole new audience that may have never experienced a Bethesda game before. This means that there could be a ton of people unfamiliar with some of the rougher sides of these games, specifically when it comes to the way the studio treats its countless NPCs.

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Starfield’s Handling of NPCs is Nothing New for Bethesda
Open-world RPGs are often filled to the brim with NPCs to help make the worlds feel alive. These NPCs often come in many forms with their own unique roles that they often complete on a loop. There are often quest givers, important story characters, random side characters, nameless guards and soldiers, and other NPCs just wandering the many cities. This is something thatevery single Bethesda RPGhas done alongside most of its RPG peers, but some players have noticed a few odd things withStarfield’s version.
AfterBaldur’s Gate 3let players kill any NPCthey came across, some players expectedStarfieldto do the same. However, they quickly realized that Bethesda did not give them that same level of control. While players will kill many NPCs during their adventure, they cannot kill certain ones as they are important to the story. Instead of dying, these NPCs will just hunch over for a bit before getting back up to resume their duties. This may seem like a bug or an odd mechanic, but it is actually a staple of Bethesda RPGs.
Bethesda will often give players control of the narrative and include multiple endings to reward additional playthroughs. However, quest-essential NPCs have never been killable, which ensures that players are able to actually finish the many stories these games offer. While players may wantmore control overStarfield’s narrative, Bethesda has yet to truly give them that power.Maybe the studio will lift these barriers some day, but for now players will just have to work around it.
Someplayers have also noticed thatStarfield’s NPCsalso seem to suffer from an assortment of bugs that cause strange AI behavior. Again, this is pretty standard for a Bethesda RPG. The game’s AI will often make strange decisions, move abnormally, or even pull a gun on the player for no reason. An argument can be made that this should not be a problem in 2023. However, the fun gameplay and interesting stories often make up for some of these rougher edges.
Starfield’s NPCs may seem a bit odd, yet they are no odder than past Bethesda RPGs. These games have always had an interesting relationship with the characters that populate their worlds, whichStarfieldseems to be putting on full display once more. Because of that, players have spent the last couple of days spreading around hilarious videos of the strangest NPC encounters they can find. Just like withFallout 4before it, these quirks will make players talk aboutStarfieldfor years to come.
Starfieldis available now on PC and Xbox Series X/S
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