BioShockis one of the most influential series of the last twenty years, thanks to its atmospheric style, captivating storytelling, and philosophical messages. While it may look like any other first-person shooter on the surface, it’s one of a handful of gaming experiences that exemplify how the medium is truly an art in every sense of the word. AsBioShockfans wait for Cloud Chamber’sBioShock 4, anticipation is high for how this new installment might continue that legacy. AfterBioShock 4, however, the franchise should consider a new and unexpected direction with a unique spin-off.

One of the best things about the video game industry is how diverse its offerings are. For everyGrand Theft Auto, there’s a tranquilStardew ValleyorAnimal Crossing, and it’s this wide range that makes it easy for just about anyone to find a game they might enjoy. That latter example in particular is a popular choice for millions of gamers, as cozy, laid-back experiences have been a pillar of the industry for decades. While it may seem like theBioShockfranchise and the word “relaxing” shouldn’t share so much as the same sentence, there are a few ways it could pursue a more cozy installment.

BioShock Inifnite Falling into Rapture

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BioShock Could Take Inspiration From The Two Point Series

BioShockis known for the iconic locales ofRapture and Columbia, the former residing deep under the sea and the latter far above the clouds. Both are run by detestable tyrants who foster corruption and depravity, making these otherwise idyllic spaces into dystopias of their own design. This reality could be turned on its head, however, with a simulation game inspired by theTwo Pointseries. Players could be given their own corner of Rapture or Columbia to control, ensuring its many facilities are running as intended and its residents are happy, whether they’re thousands of feet above or below sea level.

The Potential Of A Sims Experience In BioShock

The Simshas lasted decades, with spin-offs, expansion packs, and crossovers expanding the franchise’s legacy despite it only having four mainline entries. If something inspired by theTwo Pointseries is too all-encompassing,BioShockcould get more granular with a spinoff inspired byThe Sims. The game could start with players arriving in Rapture or Columbia just as they do in the main series, and then live out a life in either city like a normal resident. Whether they want to join Columbia’s Vox Populi or becomea Big Daddy in Rapture, it could provide a unique perspective on theBioShockfranchise.

BioShock Storytelling Meets The Visual Novel

One ofBioShock’s greatest strengths has always been its storytelling, especially with thedeep philosophical messaging of the firstBioShock. This reputation could lend itself beautifully to a visual novel, where the franchise could focus entirely on delivering a captivating story. Whether it focuses on established characters inBioShocklore or creates new protagonists, aBioShockvisual novel could make for a delightful, easygoing experience. Considering the mystery aroundBioShock 4, a visual novel could even be used as a prelude to the events of the highly-anticipated project’s narrative.

BioShockhas been out of the spotlight for over a decade now, butCloud Chamber’sBioShock 4brings hope that it could reach the same heights once again. If the current publishers and developers behind the franchise are serious about bringingBioShockback into the collective consciousness of gamers, it could help its efforts by pursuing a cozy spin-off. It may be a bold choice for a historically grisly series, but it could be an unexpected success if it carries the same charm as previousBioShockgames.

BioShock Big Daddy-1

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