Although the Necromancer has gained its chops as being one the best classes to do PvE instances with, that’s not to say the class is out of place on the PvP Battlegrounds. The history of the Necromancer is one of easy PvE play, butDiablo Immortalis looking toward the future.
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While there is certainly room for debate as to what the best PvP Necromancer build inDiablo Immortalmight be, especially in various team compositions, looking across multiple servers gives gamers several hints as to what the best Necromancers are doing. When averaged together, this is the build that the pros are going for.
Due to several factors, like gear, skills, reforging, and upgrades, it is impossible to list the exact quantities for many of the numbers detailed here. Any variable number has been replaced with an ‘X’ to signify its potential to change.

Primary Skill
Soulfire
Throw a ball of Soulfire that explodes when it strikes an enemy, inflicting X damage to the target and X% as much to all other nearby enemies.
Skill
Wraith Form
Transform into a wraith, gaining X% increased movement speed and invulnerability for X seconds. During this time you cannot attack.
Skeletal Mage
Summon an immobile skeletal mage for X seconds that throws bolts of Soulfire in a direction, each dealing X damage to all enemies in the bolt’s path. You may not command more than X total skeletal champions and skeletal mages.
Command Golem
Summon a bone golem for X seconds. When summoned, it will deal X damage to all nearby enemies and Stun them for X seconds. While it is active, you can order the golem to leap to a nearby location, where it will deal damage and force all nearby monsters to attack it for X seconds.
Bone Armor
Protect yourself and nearby allies with a shield of bones that absorbs X damage for X seconds.
This PvP build is similar to the classic Summoner build, but it drops Command Skeletons and Dark Curse in favor of Wraith Form and Bone Armor. Wraith Form, as the only mobility move for Necromancers, is critical. And because the team can benefit from Bone Armor, it’s mandatory for Battlegrounds.

Gear
The bulk of gamers will be hunting down their ideal pieces of legendary gear after taking thetime to beat the game. But don’t forget totrack down the set bonus pieces after choosing them from the list. A complete set gives three additional effects, on par with the legendary bonuses from the regular gear.
Chest
Parting Gift
Bone Armor now grants you and all nearby party members charges of damage immunity, each of which prevents all damage from a single hit.
Main Hand
Desolatoria
Command Golem now summons a molten golem that continually Burns all nearby enemies instead of forcing them to attack it or Stunning them.
Off Hand
Welcome End
Skeletal Mage now summons a powerful grim reaper, but has a longer cooldown.
Most builds can’t make use of every item slot, but this PvP build has something for the core Necromancer skills. It can take some practice to use Bone Armor with the new Parting Gift, but, used at key moments, it becomes a skill that can absorb every bit of an enemy’s most powerful blow.

6/6 Effect
Windloft Perfection
Gain Thousand Winds, increasing your Movement Speed by X%. Thousand Winds deactivates for X seconds if you take damage.
Increases your damage done by X% while Thousand Winds is active.

Gain a shield that makes you immune to damage X times while Thousand Winds is active. Cannot gain this shield more often than once every X seconds.
The Necromancer’s two biggest flaws in PvP; its mobility limitation and vulnerability as a caster, are both turned into strengths with the Windloft Perfection set. Once completed, it gives the Necromancer another layer of total immunity.
Reforge Bonuses
Even for paid players,reforge attribute bonuses can be guided, but are not guaranteed completely. With enough rerolls, any player can eventually get the exact attribute they want, but this will take time and luck, even for those who have the money. Therefore, several different attributes have beenlisted within the same family, in order of preference.
Family Attribute
Tremor
Your primary attacks have a X% chance to inflict X damage and Stun nearby enemies for X seconds.
PvP and stun effects are a classic pair. The Necromancer should make great use of this, especially since they’ll be using their primary attacks more than most classes
Third
Your primary attacks reduce enemy healing by X%.
The Tremor family is a good fit for PvP, so most rolls have at least some degree of usefulness. While many players get a bit of everything, these were the top three attributes noted.
Gems
There are two kinds of gems to consider for this build: the legendary gems and the regular gems. Players of all income levels will be using this guide, so there are three charts for legendary gems to choose from.Probability demands that even paying for an advantage will still make it tough to get the right gems, so feel free to mix and match from the charts based onthe character’s most valuable stats.
Effect
Echoing Shade
Your attacks have a X% chance to summon a shadow clone for X seconds that gains some of your abilities.
Bottled Hope
Using a skill to grant a buff increases the target’s damage done and movement speed by X% for X seconds. Cannot occur more often than once every X seconds per target.
Zwenson’s Haunting
When you defeat an enemy, summon a dark beast to attack nearby enemies, dealing X% base damage +X to all nearby enemies. Cannot occur more than once every X seconds.
Phoenix Ashes
Prevents fatal damage, and then grants a shield for X seconds that absorbs damage equal to X% of your base damage. Cannot occur more often than once every X seconds.
Blessing Of The Worthy
When you take damage, you have a X% chance to unleash retribution on all nearby enemies, dealing damage equal to X% of your maximum Life. Cannot occur more often than once every X seconds.
Howler’s Call
Your Primary Attack has a X% chance to summon a charging spirit wolf that inflicts X% base damage +X to all enemies in its path. Cannot occur more often than once every X seconds.
PvP veterans understand how much builds can change. The ideal legendary gems end up appearing to look like tank items and buffs, but this is how the Necromancer survives. Dying is the quickest way to lose a match for a team in the Battlegrounds. Savvy opponents know this and will be directly targeting the Necromancer as a result.
Bloody Reach
Increases all damage you deal by X% for every X yards between you and the enemy hit. Maximum increase of X% at X yards.
Gain X% increase Critical Hit Chance when attacking from behind.
Fervant Fang
Each time you deal damage to an enemy, that enemy now takes X% increased from your attacks, up to a maximum increase of X% at X stacks.
Follower’s Burden
Increases all damage you deal by X% for each summon you control, up to a maximum increase of X%
Lightning Core
Your Primary Attacks and movement slowly charge you up with electricity. When fully charged, your next Primary Attack will release chain lightning, dealing X% base damage +X to nearby enemies. Cannot occur more often than once every X seconds.
Unity Crystal
You and all party members take X% reduced damage per additional party member within X yards of you.
The 2-star gems aren’t as tanky as the 5-star gems, but they focus more heavily on offense, giving the team a reliable damage dealer and a reason to protect the Necromancer in group fights.
Berserker’s Eye
Increases all damage you deal by X%, but increases all damage you take by X%.
Increases the speed of your Primary Attack by X%.
Chained Death
Increases damage done by your attacks by X% per target hit, up to a maximum of X% with X targets.
Everlasting Torment
Your critical hits inflict agony, dealing X% base damage +X every second for X seconds. Each enemy can only be affected by this once every X seconds.
Freedom And Devotion
Increases the duration of your summons by X%.
Seled’s Weakening
Gain X% increased damage for X seconds after killing an Elite monster.
These 1-star gem options can’t compete with the Resonance level of the higher-rated gems, but they can be extremely effective when employed in PvP.
Sapphire
+Armor Penetration
Given the choice between tanking and damage, elect for extra damage every time, allowing the best defense to be a good offense. Although the rule up to this point has been to take the tankier option, the damage-dealing regular gems more than offset would be prevented by the alternatives. Some elite players have a few defensive gems mixed in, so review damage logs carefully.
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