Summary

While nothing has been officially revealed quite yet, Firaxis is currently hard-at-work onSid Meier’s Civilization 7. After eight years, the next chapter of this iconic strategy series is on the way, and fans seem to be extremely excited about what is in store.Sid Meier’s Civilization 6may have been a great experience, but this seventh entry has the chance to take the franchise to new heights. And one way it could accomplish that is through its leader pool.

Every singleCivilizationgame has given players a fun selection of leaders to choose from. That model will likely not change withSid Meier’s Civilization 7, as it forms the backbone of the entire concept. However, there is one thing that Firaxis should change about its approach. Even though it can be fun to mess around with alternate personas, this next chapter should do away with that concept completely. Not only could that shake things up a bit, but it would also force the studio to delve deeper into history to find even more intriguing leaders for players to control.

Sid Meier’s Civilization 6 Tag Page Cover Art

There is Virtually Limitless Potential for Civilization 7’s Leader Roster

The Civilization Series Has Liked Playing Around With Alternate Leaders for Too Long

In 2022, Firaxis surprised everyone when it revealedthe Leader Pass forSid Meier’s Civilization 6. Through this pass, players got six different sets of leaders throughout the year that expanded the roster considerably. While some of these leaders were returning figures from previousCivilizationgames, the pack included multiple alternate personas as well. For instance, instead of giving countries like Norway a second leader, Firaxis gave players a slightly different variant of Harald to play as.

These different variants were not a Leader Pass exclusive concept either, asthe New Frontier Passalso included two new takes on pre-existing leaders. Each of these alternate leaders may have shaken things up a bit, but it also came at the expense of a leader slot. This meant that civilizations like Norway, the Ottomans, and China were only able to have one leader with two personalities, while others got two unique ones. That made some civilizations feel like missed opportunities, so it would be best if Firaxis did not replicate that approach again.

Civilization 7 Should Expand the Leader Pool Immensely

Instead of Firaxis adopting the persona concept forSid Meier’sCivilization 7’s leaders, the studio should focus on giving players even more unique leaders to mess around with. Some of these civilizations have thousands of years of history with hundreds of leaders to pull from, yet Firaxis tends to stick with the same ones. Even if it may be fun to see a different take on a popular historical figure, it would likely be even more exciting for brand-new figures to take the helm in this next chapter.

New characters could really helpliven upSid Meier’s Civilization 7’s leader poolafter years of playing around with the same characters. Additionally, letting these less explored leaders take center stage would probably be extremely exciting for history buffs. Not just that, but also exploring some of the less popular civilizations could also go a long way to makingCivilization 7stand out. Plus, it would let Firaxis flex its creative muscles a bit when it comes to the unique units and buildings, as these could be completely new for the franchise.

It will likely be a while before Firaxis is ready to share any concrete details aboutCivilization 7, since all that fans have right now is a brief tweet alluding to a new game. But when it is finally ready to show the game off, it should include a plethora of new ideas. The studio always tries to reinvent the concept a bit with each entry, and hopefully this time around, that reinvention comes in the form of countless new leaders that fans have never been seen before.

Sid Meier’s Civilization 6

WHERE TO PLAY

Civilization VIoffers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game.Expansive empiresSee the marvels of your empire spread across the map like never before. Each district, wonder, and improvement is built on its own hex, allowing you to customize your city to your heart’s content. From the Commercial Hub to the Spaceport, every district provides unique and powerful bonuses. Pick and choose which districts to build to fit your needs! Build better than your opponents, place yourself strategically for your allies, and become the best civilization on Earth.Active ResearchBoost your civilization’s progress through history to unlock powerful bonuses before anyone else! To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures. Research isn’t just limited to science. Explore the Civics tree to unlock powerful new governments and cultural policies Cultivate the civilization that fits your playstyle, or switch it up every time you play!Dynamic diplomacyAs the game progresses, so do your diplomatic relationships. From primitive first interactions where conflict is a fact of life, to late game alliances and negotiations. Carry influence with nearby city states to gain its diplomatic allegiance and earn game-changing city-state bonuses. Enlist spies to gather crucial intel on rival civilizations, steal precious resources, and even topple governments.