With his work on the critically-acclaimedCastlevania: Symphony of the Night, Koji Igarashi played an instrumental role in creating the “Metroidvania” genre of games. His subsequentCastlevaniagames on the Game Boy Advance and Nintendo DS were also fantastic, ending his run with the well-receivedCastlevania: Order of Ecclesiain 2008. With no Igarashi-produced Metroidvania game released in a decade, fans were understandably excited when aCastlevania: Symphony of the Nightspiritual successor calledBloodstained: Ritual of the Nightwas announced on Kickstarter.Bloodstained: Ritual of the Nightmet its Kickstarter funding goalswith little issue, broke some Kickstarter records, and was delayed a number of times. With over $5 million raised and years in development, was it worth it?

Bloodstained: Ritual of the Nightdoes not break any new ground, and plays almost identically to Igarashi’sCastlevaniagames. It’s a typical Metroidvania, with players exploring a large map, obtaining new abilities that help them reach previously inaccessible areas, and fighting a variety of unique bosses. However, that’s exactly what fans expected when they pledged money to fund a new Igarashi Metroidvania, and soBloodstaineddelivers what fans want.

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Of course, with theCastlevaniafranchise owned by Konami,Bloodstaineddoes introduce some differences to distinguish itself as an original IP. Instead of hunting Dracula as a whip-wielding Belmont, players instead take on the role of Miriam, a “shardbinder” who kills demons and collects their abilities for her own. She is joined by helpful Alchemists, as well as a katana-wielding demon hunter named Zangetsu, who isvoiced by David Hayter ofMetal Gear Solidfame.

Like the gameplay, the plot inBloodstainedis really nothing new for Igarashi, but that’s not a big deal. The game doesn’t waste too much time in cut-scenes, and while that ensures players are constantly in the action, it also means there isn’t a ton of character development and that does a disservice to some plot twists late in the game.

bloodstained ritual of the night review

As previously stated, gameplay inBloodstainedis virtually identical to Igarashi’sCastlevaniagames, which means that players will be doing plenty of platforming to avoid hazards and fighting hordes of monsters, free to experiment with the different weapons and “shards” (basically spells) at their disposal. We preferred heavy swords in our playthrough, but we didn’t feel at a disadvantage no matter what combination of weapons we used. Thanks to the weapon variety and the shard abilities, the combat never gets boring.

Miriam’s arsenal only grows the more she explores the castle, which is helpful as each new area often introduces deadlier foes with new kinds of attacks that will force players to change up their strategies. By the end of the game, players will have a dizzying number of abilities at their disposal, and that sense of progression is very rewarding.

bloodstained ritual of the night review

Combat should be instantly familiar to anyone who has played Igarashi’sCastlevaniagames, but if there’s one area whereBloodstainedmanages to stand out a bit, it’s its inclusion of more RPG elements. Besides just leveling up,Bloodstainedalso has a crafting system, cooking, and side quests. These RPG elements help to give players a bit more to do when they’re not slaughtering masses of monsters. Players can ignore these side activities if they’d like, but their rewards typically make them worth doing.

The increased RPG influence is a benefit toBloodstained, as is the way the game minimizes some annoyances from past IgarashiCastlevaniagames. For example, the irritating monsters that fly across the screen and turn players to stone are still inBloodstained, but they are far less common. Players also don’t run the risk of losing a ton of progress by dying, as save points and fast travel rooms are well-dispersed around the castle. It’s still easy to get stuck at certain points in the game without really knowing what to do next, like after theTwin Dragons boss fight, but even that is far less prevalent compared to Igarashi’s previous games, as there’s almost always a general sense of what the next objective is, and the shopkeeper Dominique sometimes provides hints.

bloodstained ritual of the night review

Overall, anyone that’s a fan ofSymphony of the Nightor any other Igarashi-producedCastlevaniagame will find a lot to love aboutBloodstained’s gameplay. We found the game immediately engrossing and hard to put down, and it’s an easy recommendation based purely on how fun it is to play. However, there are still some downsides to talk about that keepBloodstained: Ritual of the Nightfrom reaching quite the same heights as Igarashi’s past work.

From a visual standpoint,Bloodstainedis a bit of a letdown. The hand-drawn graphics shown in theBloodstainedKickstarter pitch were much sharper than what’s presented here, which is a somewhat drab 2.5D look. The unimpressive graphics are worsened when playing the Nintendo Switch version, which is the version of the game we played for this review.

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TheBloodstainedNintendo Switch portis significantly uglier than its counterparts on other platforms, with some graphical effects simply removed from the game entirely. The Switch version also suffers from some other technical issues, including slowdown (especially on the big three-dimensional tower area), occasional crashing, and noticeable button latency. We adjusted to the latency and thankfully the crashing only happened a few times, but if one has a choice between the Switch version or other platforms, we definitely recommend gettingBloodstainedfor PC, PS4, or Xbox One instead. The ability to playBloodstainedon the go just isn’t worth the performance sacrifices.

Now, theBloodstaineddevelopment team is apparently focused on improving the Switch port, and even with the technical issues, we still had a great time with the game. Despite its problems,Bloodstainedstill provides a classic Metroidvania experience with exciting combat, challenging boss fights, intense platforming, and rewarding progression. The game also offers quite a bit of content, including multiple endings,secret areas to find in the castle, and unlockable modes.

In the future,Bloodstainedis only going to get more content for fans to sink their teeth into, including a multiplayer mode. A lot of the post-launch DLC forBloodstainedwill even be added for free, though there will be some paid DLC as well, such as theKoji Igarashi boss fight. Regardless,Bloodstainedis shaping up to be one of the most content-rich Metroidvania games out there thanks to its post-launch support, so fans shouldn’t be too hesitant in investing in the game now.

The coming months are sure to add even more value toBloodstained: Ritual of the Night, but it’s still a strong game at launch. It’s exactly what fans expect from an Igrashi-produced Metroidvania game, and even the inferior Switch port is still a fun time that should satisfyCastlevaniafans who are tired of waiting for Konami to properly continue the series.

Bloodstained: Ritual of the Nightis out now for PC, PS4, Switch, and Xbox One. Game Rant reviewed the game on Switch.

Bloodstained: Ritual of the Night

WHERE TO PLAY

From Japanese indie game studio ArtPlay comes Bloodstained: Ritual of the Night. Players take on the role of Miriam in this Metroidvania on a quest to save herself from a curse. The game is a side-scrolling RPG full of combat and challenges, similar to its spiritual predecessor, the Castlevania franchise.