Summary
The upcomingAssassin’s Creed Redis one of the most exciting projects that the franchise is set to release, finally taking the IP to the highly-requested setting of Japan. It has been confirmed that the game will follow the somewhat controversial RPG framework of most recentACgames, and so there are a lot of expectations thatRedmakes an effort to craft its own RPG identity.
Assassin’s Creed Red’s Japan setting gives the project a lot of potential changes to work with, but destructible environments are a broader addition that could turn the series on its head for the better. This form of game mechanic would be uncharted territory for theAssassin’s Creedfranchise and could be the perfect way to bolster the variety ofAC Red’s gameplay while making it stand out from its predecessors.

Destructible Environments Would Open a World of Possibilities For Assassin’s Creed Red
Japan has been one of the most demanded settings for anACgame, meaning the amount of excitement that already surroundsAssassin’s Creed Redis unsurprising. Despite the game having a tentative release window of late 2024, a lot of rumors and theories are already circulating around what kind of experience the title will eventually bring.
Allegedly,Assassin’s Creed Redwill allow the player to choose between a Samurai or Shinobi protagonist, likely offering different gameplay paths akin to the contrasting abilities of Evie and Jacob Frye inAssassin’s Creed Syndicate. These protagonists may even co-exist inRed, offering a fantastic base of gameplay variety that the game needs above all else.

TheRPG formula forAssassin’s Creedhas become the new norm of the IP, withOrigins,Odyssey, andValhallaexploring this more expansive framework extensively since 2017. Two distinct protagonists would do a world of good in terms ofRedconstructively adopting this formula, and other popular rumors only strengthen the game’s ability to achieve this. Recent reports suggest thatAssassin’s Creed Redwill feature destructible environments, which is something theACfranchise has strayed from throughout its history. PastACentries have indeed allowed players to collapse things like scaffolding during combat, but the reports surroundingRedseem to hint at a much larger scale of destruction.
WhileAssassin’s CreedRedhas been rumored to feature destructible environments, this has not been officially confirmed by Ubisoft.
With gunpowder being a Chinese invention, the use of explosives quickly found its way to Japan as early as the Mongol Invasion in 1274. This means explosives could easily feature within thebroad potential timeline settings ofAssassin’s Creed Red, and it seems that players may be able to collapse certain structures through the use of a variety of bombs.
Assassin’s Creed Red’s Destructible Environments Would Be Perfect For Stealth and Replayability
Crucially, destructible environments would allow players to create their own stealth opportunities as opposed to pre-designed stealth routes. This would give much more power and freedom to the player, especially in an open-world environment, where each hostile interaction can be handled completely at the player’s discretion. Of course, this would also play well into the replayability ofAssassin’s Creed Red, with players having a huge wealth of mission approaches on subsequent playthroughs.
A unique feel is arguably the most important quality thatAssassin’s Creed Redneeds to focus on, and reports around its setting and protagonists are a great base for achieving this. With the addition of destructible environments,Redmay just have themost layered approach to stealth thatAChas ever seen, potentially being the most defining and game-changing element of the upcoming project.
Assassin’s Creed: Mirage
WHERE TO PLAY
Play as a cunning young street thief seeking answers in this majestic Middle Eastern open world. Experience the home of the original Assassins in this exciting new narrative-driven, open world adventure. 15 years since the first Assassin’s Creed redefined adventure, experience the franchises' trademark parkour and stealth like never before - in Assasin’s Creed Mirage. In this smaller scale, back to basics Assassin’s caper, you play Basim, a young street thief seeking answers. Roam the richly-detailed, reactive and vibrant streets of 9th century Baghdad, uncovering the mysteries of the past as you fight to secure your future. Stalk the shadows. Become the ultimate assassin.